

This module is playable alone, or as a sequel to the original Ravenloft. The module also introduces Azalin the lich, who later became a major character in the Ravenloft campaign setting. The module's plot features an artifact known as The Apparatus that switches a monster's personality with that of an ordinary townsperson player characters, therefore, are uncertain about the true identity of the people they meet. It shared structural elements with the original, including variable NPC goals and variable locations for key objects, so that Gryphon Hill plays differently each time. The adventure was 48 pages, and included a large color map and an outer folder. The adventure is designed for first edition Advanced Dungeons & Dragons characters of levels 8–10.

Clyde Caldwell, who had done all of the art for the original Ravenloft module, provided the cover, but interior art was done by Jeff Easley.

Each writer pursued a different section of the module in order to meet the deadline. The writing was done by David 'Zeb' Cook, Jeff Grubb, Harold Johnson, and Douglas Niles, following the Hickmans' outline. Although Tracy Hickman was credited in Ravenloft II, he had left TSR before the module was completed. You would need either this or the original Ravenloft 'I6' adventure for the map key.Ravenloft's success led to a sequel in 1986 titled Ravenloft II: The House on Gryphon Hill. The maps are labelled following the adventure 'House of Strahd'. These pages contain the maps of Castle Ravenloft, In both player- and game master form. You would not normally need a player map, but it can be handy if you want to put your players on the wrong track, or if they press someone into drawing one.Īnd finally, sometimes it is useful to have an expendible map to doodle on (one you can always print again.) (There is a brazier-symbol, but it is not used) Room 78 contains a brazier, not what appears to be a well. Not all statues and furniture were drawn in on the original map. The stairways in map 10 are really Room 17, not 19. Room 40 has windows that are not shown on the map. Two, there are a few very tiny mistakes or ommissions in the map. While this is not necessarily bad, it means that sometimes the structure of the castle and the positions of the rooms is not always apparent.

One, the original map is three-dimensional. It has a good feel, a logical architecture, and plenty of details. The map of Castle Ravenloft, included in the original Ravenloft adventure, and later reprinted in 'House of Strahd', is one of the best maps of castles that I have ever seen (castle Avernus, in Roots of Evil, comes second).
